﻿using UnityEngine;
using System.Collections;

public class TestManager : MonoBehaviour {
    public GameObject background;
    public GameObject gameobject;
	// Use this for initialization
	void Start () {
        GameObject go = Instantiate(Resources.Load(DatabaseDirectory.PrefabBomb)) as GameObject;
        go.GetComponent<BombController>().bombType = EBombType.BLACK;
        go.transform.parent = gameobject.transform;
        go.transform.localScale = Vector3.one;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
